Dos XX said:
So the question is can the acoustic sensor sense those as separate impacts and place them correctly if the impacts are milliseconds apart? Surely it has been thunked of?
Thunked of, heck, it's even more fun to test this. ETs are able to detect shots fired quite close together, for example I once demo'd my system to a military weapons testing lab and they fired some full auto bursts from a C7 at a distance of about 10-15 yards. Not only were all 42 shots picked up and properly recorded, but the system also picked up and recorded an additional 42 readings which were the muzzle blasts also arriving at the target in between bullets.
Having said that, all ETs that I know of do have a small "window" of time (in the SMT system about 8 milliseconds) in which they can only process one shot; if a second shot arrives during this time period it will fail to be measured and will be "lost". This is not very frequent but it is a physical possibility and therefore the match officials and competitors need to know about it and the rules and procedures have to take it into account, so that shooters are treated fairly (this basically comes down to investigating what happened, given whatever diagnostic data the e-target and the scorekeeper are able to provide, and making a "benefit of the doubt goes to the shooter" decision when warranted).
Dos XX said:
And if shooter fires and two hits show on monitor, he gets the higher score. It is in the current rules. Really no questions here without a rule change, unless I am missing something.
Now, can an ET register two hits fired at, or really close to, the same time? I have seen two holes show up on target really close to the same time.
There is a somewhat different "feel" to multiple hits when using ETs, which has to be taken into account by ET software designers, and scorekeepers, and shooters.
On a manually marked target, the only shot(s) shown to you when the target rises out of the pits is the new shot(s) that have appeared on the target. So if I crossfire onto your target at more or less the same time that you fire your shot, what you will see when the target rises out of the pits is a highly unusual and very unmistakable situation - a target with two spotters on it. There is very little chance of the scorekeeper and the shooter not noticing this (so they can proceed with applying the appropriate rule - for example, shooter gets the higher score, or if it is a sighter shot under DCRA or ICFRA rules the shooter is entitled to another sighter)
Most ETs show you an accumulation of all the shots you have fired in your string so far.... so when you fire your 11th shot on score and I happen to crossfire onto your target at exactly the wrong time, what happens is that a shot #11 and a shot #12 appear at almost exactly the same time. Somehow, the E-Target software and the scorekeeper and the shooter have to work together well enough to notice the situation and apply the correct remedy, for example assign the higher valued shot to the shooter and strike out the lower valued shot. The SMT software displays a yellow circle around "new" shots (shots that have arrived on the target within the last 15 seconds), however I am sure there are probably other good ways to get this information across:
Mark Walker in TX said:
Very good question. A ET system should, IMO, function as much like a pulled target as possible. When a shot registers, the screen goes blank for 7 seconds, then the screen appears with the target and the shot visible. Exactly like the target going into the pits. If designed this way, there should never be a "second" shot on the target. The software should be written that only the first shot is shown.
Earlier this year the Australian F-Class shooters tried out a programmed delay in e-targets. The best implementation of this that I have heard of is how the OzScore system handled it:
- as soon as a shot arrives at the target, a large box is displayed on the screen, which says something like "WAITING...." along with a live countdown timer
- if any additional shots arrive at the target while this "WAITING.." box is in place, they are noted
- when the timer expires, all shots that arrived during that time are shown (for example, you might be shown two new shots)
This handles the edge-case scenarios of someone cross-firing onto your target (before or after your shot) reasonably gracefully.
The Australians ultimately ended up deciding against introducing a deliberate delay to e-targets, however in my opinion they arrived at their decision in exactly the right way: First, they ran some trials, with varying amounts of delay (from zero up to a fairly long delay), and *then* they decided what they wanted to change or keep the same.