I sized 25-06 from 30-06, in 1972 no annealing no problem with necks, 6.5 Grendel to 6 ARC 1200 pcs no annealing, 358 W from 308 W, no annealing, 350 Rem mag from all belted mags 7 mm to 300 H&H no annesling no problem. no problem 35 Rem from 308 W no annealing, 8.6 Blackout from 30-06,270, 25-06 308 300 Savage, no annealing no problem with necks. Infact annealing here caused problems with forming.
But 6.5 Grendel basic .430 straight wall to 6 mm ARC required 4 annealings per case to get it down to 6mm...it says to anneal on Starline's website when using this case for wildcats cause it's left hard, to anneal before sizing ...I tried one...it cracked full length on the 1st try to test their instructions... so I annealed the 249 pcs left, no problem. So here annealing was necessary as the case was left hard at Starline. Most of the rest of serious case forming does not require annealing, also it's part of die making I make many of my own dies especially roughing out wildcats.
So, no annealing, I'm capable of moving a 270 W .650" down with 30° shoulder in one pass no lube is even necessary, they even get warm from friction with no lube....but I usually spray very lightly with Hornady spray lube to form the perfect 30° shoulder for the short cased 8.6 Blackout, 300 gr 3 twist AR 10 cartridge. But ya have serious neck turning to do, no problem on a lathe.
So I never anneal unless it's necessary, as you can see, it's mostly not necessary. I have never annealed a single pistol case in the many thousands I have fired...so why should I be obsessed with it for rifle cases, as many seem to be . I am not, and I form alot of different cases. Not even my 6 dasher has seen an annealed neck!
And most likely, it never will. Id rather be shooting. But if you like the process keep on doin it, it aint my time, ain't my case.
But it's possible to move alot of brass without any annealing, some of the secret is the die, you make...but since most are not machinist the knowledge won't do ya any good ...so you're stuck with what the manufacturers give you. You want improvement, learn, experiment, and do it for yourself,..invent, use your own ideas,... then, use what works for you.