@FIREPHOTO798 In addition to all the advice above on reducing runout, I will add just a little food for thought. It is possible to make ammo with very minimal runout. However, this is also the time to consider that unless you are determined not to shoot anything with a measureable runout, you should start thinking about the practical limit... which is your own practical limit.
Some accuracy and precision games require lots of ammo per match. Unless we are discussing BR, at some point we all must decide on when ammo is "good enough". We can then determine if our process has been refined to the point where we don't need to worry about it and only run an occasional QC check.
For many sports like Highpower, F-Class, PRS, and similar, there is a threshold behavior with runout. That means below a threshold limit, some runout does not affect outcome. Because runout dimensions and measurement methods are not standardized the value I will throw out is meaningless, but I will say that for many of us the limit tends to be about three or four mils. Above that and it becomes measurable on the target, at or below that and it doesn't.
Many of us own runout gages that collect dust. That isn't because those tools are not valuable, but because we only break them out on occasional QC checks or when playing with changes. With good components and processing, you can crank out ammo that stays under your runout limit with a comfortable margin so that daily checks and sorting are no longer required.
You will have to test limits for yourself. You will find that with the right processes and good components, it is possible to crank out ammo where runout is not a challenge. Learning where the components contribute and where your tooling and processing contributes is part of your journey. You will get there if you keep trying.