OP is listing the Greenhill Theory. In this theory velocity is figured into the equation by the 180 (for over 3,000 fps) or 150 (for under 3,000 fps). Works to some extent for rough figures, but fails to take into account certain shapes and exact velocities. There is also the Miller Theory that can be used with a bit more accuracy, but still not an absolute. Elevation, humidity barrel temperature and other things can change any of the computed values to a certain extent.Or just jump on JBM and keep life simple.
Note that tipped bullets don't work perfectly in them equations when
it comes to length's. The equation does'nt account for velocities either.
What does 'total' mean?180x Dia of bullet squared =total divided by overall length of bullet= Twist rate
What does 'total' mean?
Is that the actual formula? - if so, it says that the twist rate = 180X diameter of the bullet squared.
Bullet weight?Or just jump on JBM and keep life simple.
Note that tipped bullets don't work perfectly in them equations when
it comes to length's. The equation does'nt account for velocities either.
It has what you need and pretty simple to use. Go to JBMBullet weight?
Is that in there?