For those thinking they can use high MVs, or higher RPMs to bail themselves out of gyroscopic stability issues, let me show how this fails a test (and is therefore not a truth):
For this I load an unmodified classic Berger 140VLD, in software more advanced than rules of thumb. I'm using ICAO std. atmos, which is sea level, 59deg, 0%RH.
The software calls for 8:1 twist for full stability, giving me Sg=1.56 at 2500fps.
This happens to be 225 KRPMs.
Now, for testing, I swap to a 10:1 barrel, and I trim meplats to make them all the same. This, opening the meplats from 0.062" to 0.075". Same atmos, as I do actually live on the beach.
Here, my resultant Sg at 2500fps is 0.93 [UNSTABLE]. This is now 180 KRPMs.
Can I overcome this issue with more velocity, or RPMs?
Well lets see:
2500fps, Sg0.93, 180 KRPMs *unstable
3000fps, Sg0.96, 216 KRPMs
4000fps, Sg0.99, 288 KRPMs
5000fps, Sg1.02, 360 KRPMs *marginal stability, bullet failures at 4800fps.
6000fps, Sg1.04, 432 KRPMs
From this I see that velocities and RPMs never overcome the barrel twist disparity from 8:1 to 10:1.
What if I hadn't raised drag(lowered BC) by trimming meplats, but left them at 0.062"?
6000fps, Sg1.11.
And if I point meplats to 0.020"?
6000fps, Sg1.39
If I swap barrels again to 9:1tw with meplats left alone at 0.062:
6000fps, Sg1.38
At 9:1 with meplats at 0.020":
2500fps, Sg1.52 [back to fully stable][but only with meplats pointed].
By messing with meplats, changing drag, I'm affecting relative displacement per turn.
The complete turn, needed to overcome overturning forces from that displacement.
For this I load an unmodified classic Berger 140VLD, in software more advanced than rules of thumb. I'm using ICAO std. atmos, which is sea level, 59deg, 0%RH.
The software calls for 8:1 twist for full stability, giving me Sg=1.56 at 2500fps.
This happens to be 225 KRPMs.
Now, for testing, I swap to a 10:1 barrel, and I trim meplats to make them all the same. This, opening the meplats from 0.062" to 0.075". Same atmos, as I do actually live on the beach.
Here, my resultant Sg at 2500fps is 0.93 [UNSTABLE]. This is now 180 KRPMs.
Can I overcome this issue with more velocity, or RPMs?
Well lets see:
2500fps, Sg0.93, 180 KRPMs *unstable
3000fps, Sg0.96, 216 KRPMs
4000fps, Sg0.99, 288 KRPMs
5000fps, Sg1.02, 360 KRPMs *marginal stability, bullet failures at 4800fps.
6000fps, Sg1.04, 432 KRPMs
From this I see that velocities and RPMs never overcome the barrel twist disparity from 8:1 to 10:1.
What if I hadn't raised drag(lowered BC) by trimming meplats, but left them at 0.062"?
6000fps, Sg1.11.
And if I point meplats to 0.020"?
6000fps, Sg1.39
If I swap barrels again to 9:1tw with meplats left alone at 0.062:
6000fps, Sg1.38
At 9:1 with meplats at 0.020":
2500fps, Sg1.52 [back to fully stable][but only with meplats pointed].
By messing with meplats, changing drag, I'm affecting relative displacement per turn.
The complete turn, needed to overcome overturning forces from that displacement.
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