Turbulent Turtle
F-TR competitor
FroggyOne2 said:dblinden said:I don't know Laurie, but I would like to meet her. Dennis L
HeeHeeHee..
You think he's in for a shock? (big smile)
FroggyOne2 said:dblinden said:I don't know Laurie, but I would like to meet her. Dennis L
HeeHeeHee..
I don't know Laurie, but I would like to meet her or him.
Laurie said:I've now progressed to retired old fart which is great as you can be rude about all sorts of things and people and usually get away with it!
Laurie
Busdriver said:4 shots in one location (we'll call this 0 for measuring)
1 shot .4" lower
1 shot .7" below
1 shot .9 below
1 shot 1" below
1 shot 1.2" below
1 shot 1.5" below
1 shot 1.7" below
So the total group would have been 1.7" high based solely on velocity variation. That is far less than the size of the X ring at that range. As a matter of fact, if the ES is less than 20, the load will plot well inside the X ring vertically (G7 of .330). In reality, this small error would get lost in the noise of mirage, vertical winds, shooter errors, and BC variations.
BTW. My opinion of SD as it relates to shooting bullets is that it is pretty useless info except for putting a grin or frown on your face. The real tale to be told re shooting bullets (or shooting DF bearings) lies within the ES, especially if your target is beyond 300 yards. It’s the high and low velocities that can ruin your vertical past 300.
Busdriver said:I had to run the ballistics for each shot individually with a fixed launch angle. Using JBM ballistics, you have to run the calculations for 1000 yard zero on the first shot and take note of the calculated elevation. Now, go back and put that elevation into the same name box on the inputs page. Uncheck the box that says "elevation correction for zero range."
Next, tell it to calculate again to make certain everything works.
Then, go back, and change the velocity without changing anything else. The 1000 yard trajectory should show a change in impact height.
It is a rough estimate, but it works.