This is why the twist rate seems to make sense, it is a paradigm shift for the most part.
I noticed today that in the Hornady 9th Edition, most recent I have, there is load data for 300 blackout and it does have 110gr v-max as well as 150gr GMX. The CX seems to be what the GMX grew into and the bc is just about the same. This is to say, I previously thought I got new data with the iPhone app data for 300 blackout, but it has the same GMX data for 150 just as the book does which is 11 years old. The 9th edition lists it as "300 Whisperer/AAC Blackout", and the date is in the time frame the military adopted 300 blackout.
Me thinks me little pistola will pack quite a punch using 110 grain CXs. I do have the 220 grain SMKs also, those will work fine for subsonic and I've shot a hefty amount of them. I want to see first hand what the twist rate does to game. No experience taking game with copper monolithic bullets for me yet.
You are completely missing some fundamentals.
The only paradigm shift with extremely fast twists is the ability to destroy bullets at much lower velocities.
A fast spinning monolithic bullet typically loses its petals almost on impact, cutting the bullet weight in half and reducing penetration. That’s if it doesn’t lose the petals by opening up in flight.
The Hornady CX is no different. I have not tested this bullet, probably won’t unless someone sends me some, but some of the impact results I’ve seen at 2200 fps in a 1/10 twist lead me to believe it’s very fragile. Consider that in a 1/5 it will be spinning twice as fast at the same speed, the bullet is likely to dump at least half it’s energy on impact. The faster you push an expanding bullet the faster it stops. Spin rate has little effect except removing the petals sooner. I wonder how well it holds together above 300,000 fps, because that’s where it will be at 2200 fps in a 1/5.
The other problem with that bullet, for 300 Blackout, is length and the boat tail. This will rob much needed powder capacity. It will never reach the velocity of the flatbase 110’s. If you hand load this could make as much as a 300 fps difference. The higher BC will help, but only for about 100 fps.
Then there is the low end expansion threshold. For it to be more effective on game, it will need to fully expand below 1400 fps, or it will be no better performing than the Barnes 110 designed for the Blackout. Which by the way holds onto its petals up to about 2500 fps.
Spinning a 220 SMK faster will have almost no effect on its terminal performance on tissue. It will still be abysmal. Might as well use an arrow with a target point. If you get lucky, it will tumble. Honestly it works a lot better loading it backwards than forwards. That was more or less excepted practice 20 years ago since there were no expanding subsonic bullets. They tumble very reliably shot backwards.
For what it’s worth here is an expansion test on the 85 grain Maker bullet. The chronograph is placed 2 inches in front of the gel and loads are reduced and shot at 25 yards. This is about as close to true impact velocities as you can get. Impacts are noted. I load this bullet to over 3000 fps. In a 1/10. It also held together at 2400 fps in a 1/5.
Here is a gel block with two bullet tracks. An expanding subsonic and a 150 Amax at 1500 fps. The 220 SMK at 1000 fps will look the same as the Amax except the initial disruption will be less.
The recovered amax after 30” of gel it was found on the ground about 10 yards behind the target.
220 grain Maker at 900fps 20” gel 1/5 twist that would be about 300 yards based on a muzzle velocity of 1050.
Hope that helps some