You can guess for the purposes of planning builds and selecting bullets. Once you buy the barrel and select the chambering, things are real. Like
@INTJ is pointing out, trying to push heavy for caliber bullets is much like trying to push very light ones. It can be done, but you must accommodate the selection and expect to give up a little on the other opposite extreme.
The SG of a 115 at 2800 FPS is 1.49 at Sea Level. That puts it just at the transition between what they call Comfortable Stability to Marginal Stability, so you are okay and odds are you will rarely be worse unless they hold a match in DVNP. The SG only gets better with altitude.
Remember, the stability calculator is more of a rule of thumb based on lab observations being turned into what we call a parametric model, not some sort of direct calculation of forces that predict bullet motion. It has been around a long time and has been tested pretty well.
If you push the SG value down from 1.5 towards 1.0, there is a lot of ground covered in terms of twist and speed for a given bullet length (weight). You can observe examples of lower values remaining stable, and higher ones tumbling as you go down in SG. There isn't a guarantee of success or failure in that grey region, just a guideline to judge it against. The closer you get to SG 1.0, the sooner you can expect trouble.
It is not always convenient to swap barrels to use a longer bullet on one hand, and there are limits to how fast you can twist a bullet at high velocities before is wants to spin apart on the other hand. There is enough ground in between to err on the fast twist side to be able to shoot the longest (heaviest) bullets, while still being able to run the lighter ones in most calibers, but selecting a twist is always agony. YMMV