THE SIDEWINDER
When i started the sidewinder design i wanted a couple of things. First and foremost was accuracy, it's key. Secondly i wanted a consistent bullet, by consistent i mean a bullet that even if subjected to conditions outside its design features i knew what i was going to get. So how did we do it. First of all i made the nose of each bullet quite soft, The sidewinder range will open up at quite low velocities compared to other mono metal projectiles and even lead core projectiles, but and its a big but, as the petals continue to expand we "stage" the rate they can open( and i can modify this very easily). You have probably noticed we run a 3 petal design. This was important to me for a few reasons.
1. It gives me more meat to play with at the base of each petal, if you put more petals you reduce the amount of material you have to work with at the base so its less reliable under opening over a wider range of conditions.
2. As above more meat means i can get the bullet to open much much wider as each petal is longer at full opening so the wound channel is greatly increased.
3. With 3 razor sharp petals it leaves a lot of room for cutting between each petal, if you imagine a bullet that is a big round mushroom, and you try to push it through game there is a tremendous amount of pressure in front of it,(reduces penetration) but if you have 3 petals, they give you a wider wound channel as they open further but also deeper channel as well as they allow the bullet to cut through with the space between each. (If you think of a lead core bullet at high impact when it flattens out,penetration is severely reduced.) Lastly the 3 razor sharp petals cause massive bleeding.
4. Our S.E.T design ( secondary expansion technology) The biggest issue with bullet failures is impact at high speed, or hitting very heavy bone and in some situations both. Bullets will blow apart if lead core, snap half way down the shank often if a mono metal, and you never really know what you are going to get. So in relation to the first paragraph with the "staged opening" i set up some points in the projectile that if it encounters to much load outside its "comfort" zone, the petals will shed, but they shed at the exact same point every time, they weigh the same, they are the same size, shape and diameter and best of all they break off outside the bullet shank width, so as the shank continues to pass through, it (if it has time) starts to open again......not a full petal but still a razor sharp edge and wider than the original cal. As a bullet slows in game obviously the wound channel decreases, But if the petals come away you get 3 extra wound channels. It should be noted though that if petals do come off its quite deep in the penetration as it takes quite some time to happen
We understand our projectiles are expensive, and i understand it will turn some off. The truth is it takes us minutes....yes minutes to produce each projectile, they are all cnc machined, it takes time, but whilst we are there we weigh the projectile, check measurements etc.....we might as well as we have the time between each, but this is what makes us so special, it's why we can offer a money back guarantee as we know the product is that good, but yes unfortunatly it does come at a price and we do appreciate its a hard earned dollar
I'm going run some in my 25/26 nosler
See how they compare to the Barnes
.257 come in 75- 100 grn sidewinder
It will be awhile before I can give opinion